

At the Elite level, the maximum normally attainable, each Magician can deal an average 7 × 40% = 2.8 points of "raw" damage per shot – at nearly twice the initial value, this has a good chance of getting through all but the strongest defenses. It also improves with Experience, both in strength and accuracy. This Attack Type suffers no range penalties though, so the Magicians can use it over any distance on the battlefield with the same effectiveness. They start with a Ranged Attack Strength of 5, which has an average "raw" damage output of 5 × 30% = 1.5 per figure – enough to get through light and medium armor, but not quite to consistently injure well-protected foes. They can rain down a hail of fire on their opponents up to 4 times per battle.

They carry strangely-shaped staves – which they use for channeling magical energy into a destructive force –, and are surrounded by a strong, invisible magical field that deflects incoming projectiles.ĭraconian Magicians are a Multi-Figure unit, containing up to 4 individuals.ĭraconian Magicians are primarily a Ranged Attack unit. They are covered in thick green scales from head to toe, have long thin tails, reptilian heads, and two great dragon wings that enable them to fly. Unit Properties Physical Description ĭraconian Magicians are a group of dragon-kin, humanoids descended from dragons. Failure to pay these costs will result in the unit being disbanded automatically. However, since Draconian Magicians possess the gift of flight, they are much better at avoiding close combat than other Magicians – and their defensive attributes can also improve somewhat with Experience.ĭraconian Magicians have a Construction Cost of 180, and require an Upkeep Cost of 4 and 1 to maintain. They are nearly impervious to regular missile fire, but are otherwise rather fragile. Magicians are an advanced Ranged Attack unit capable of raining down destruction on the enemy from a very long distance.

Draconian Magicians are a type of Normal Unit that can be recruited in Draconian Towns housing a Wizards' Guild.
